Normals working in Realtime Planet Renderer

A small improvement on the Realtime planet rendering front. Normals are working and the lighting now really hits off the planet. It looks a bit dull right now but texturing is the next big thing. And off course… Read More

Franzzle game font

I have created a true type with a nifty tool named├é┬áScanahand What this tool does is take a sheet of characters (created by hand and scanned in) detect the edges and transform it into a TTF font! The… Read More

Progress in th C# GL Version of the planet

When I first started on porting the IUE Planetary Engine I tried to bridge the Gap between Open GL and Directx (XNA) by using a C# framework that enables me to use OpenGL. Well the framework used is… Read More