Normals working in Realtime Planet Renderer

A small improvement on the Realtime planet rendering front.

Normals are working and the lighting now really hits off the planet.

Vertex normal

It looks a bit dull right now but texturing is the next big thing. And off course a lot a thing don’t look good, like:


2.Up close it’s a mess. Something does not render well.

3.Textures don’t work although the loading functions should work properly.

What I really would like is to enable normal map texturing, because this would dramatically increase the detail.

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