A small improvement on the Realtime planet rendering front.
Normals are working and the lighting now really hits off the planet.
It looks a bit dull right now but texturing is the next big thing. And off course a lot a thing don’t look good, like:
2.Up close it’s a mess. Something does not render well.
3.Textures don’t work although the loading functions should work properly.
What I really would like is to enable normal map texturing, because this would dramatically increase the detail.