Planetary Engine II

Some updates on the planetary engine front.

Fixed a enormous amount of bugs and graphical artifacts.

  • Use TriangleList instead of TriangleStrips (they will be used for easier batching)
  • Fixed Matrix calculation and camera frustum calculation
  • Heigth calculation works correctly
  • Geometry looks correct with trianglelist

Some problems / things todo remain though

  • The shape still is oval
  • Rotating around the planet is not stable
  • No lighting/normals
  • No texturing
  • Rendering though VertexBuffers and IndexBuffers
  • Performance is bad because of the lack of buffers.
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