Posted on July 4, 2016
The Search for the holy Pixel Editor
During the making of my Adventure “The Lost Adventures” I downloaded some character sprites from the internet first and used some assets from archived projects.
I edited these with Gimp, my normal workhorse for doing stuff. But they looked horrible, and It looked really like developer art, and it took too much of my time.
Gimp is good at graphics manipulation but not specifically doing well at the pixel level.
A good pixel art tool is all about zooming in out, you have to do this as often as you can.
It’s important that you can get direct feedback if your pixel you just painted looks good on the sprite as it will appear in your game this way.
An ideal device to zoom in and out quickly is pinching and zooming pixel editor. Tablet has a few drawbacks too, like selecting portions of your sprite and moving them.
I have tried lots free and non free.
Lets list some of them here (ranked from best to worst, off course after writing this post, some apps can be improved in the meantime):
Pixaki : (cons:resize canvas and magic wand are missing – pros:dropbox export, iCloud import, great pinching and zooming)
Pixels: (cons:awkward interface – pros:animation support and support for dropbox)
EDGE Touch : cons (only iPhone, but looks ok on iPad, no dropbox or iCloud support – pros : intuitive interface, layers)
PixArtist: (cons:no cloud support, not in european store – pros: great pinching and zooming)
Pixure:(cons:dropbox,iCloud?,selecting an action is a two way process – pros:watch app, iPhone and iPad support)
Pixel Dude:(cons:selecting colors is problematic – pros:dropbox support, iPhone and iPad support)
Sprite Something: (cons:non-intuitive editor,dropbox support is troublesome – pros:animation editor, iPhone and iPad support)
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