Posted on December 25, 2010
Psirens converted to XNA 4.0
Psirens is converted to XNA 4.0, and it was about a half day to get it running.
It looks like crap (culling, shading and transparancy problems). This will take some time to fix….
Here is a collection of links to help with the XNA 3.1 to 4.0 conversion: