Psirens converted to XNA 4.0

Psirens is converted to XNA 4.0, and it was about a half day to get it running.

It looks like crap (culling, shading and transparancy problems). This will take some time to fix….

psirens_xna40

Here is a collection of links to help with the XNA 3.1 to 4.0 conversion:

http://blogs.microsoft.co.il/blogs/grozen/archive/2010/10/23/converting-a-3d-xna-3-0-game-to-xna-4-0-an-example.aspx

http://www.hexworld.co.uk/blog/?p=111

http://blogs.msdn.com/b/shawnhar/archive/2010/04/05/spritebatch-and-custom-renderstates-in-xna-game-studio-4-0.aspx

http://blogs.msdn.com/b/shawnhar/archive/2010/04/19/vertex-data-in-xna-game-studio-4-0.aspx

The blog of shawn hargreaves explains a lot so check his entire site for info.

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