Psirens converted to XNA 4.0

Psirens is converted to XNA 4.0, and it was about a half day to get it running.

It looks like crap (culling, shading and transparancy problems). This will take some time to fix….


Here is a collection of links to help with the XNA 3.1 to 4.0 conversion:

The blog of shawn hargreaves explains a lot so check his entire site for info.

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