It is chosen the title for my upcoming adventure this way because I have learned the hard way that chosing a snazzy name for your game will make it harder to discover in the Appstore(s). My previous game was called Blooneycounter, I thought this was a great name at the time and I sticked with it in the end. But nobody searches on blooney! Maybe people will search on count, but that’s it, basically. The title for the game Whamblambomb was also a stupid mistake. I wanted a unique name, and that it is unique is obvious, but it’s not a wise thing to do.

My first game was called Topotablet and did well, although it also has an uncommon name. Maybe it’s sheer luck or the quality of the game, or the niche category to which it belongs. I don’t know really. But choosing a good name is important I suppose. Hopefully I chose the right name, if people search for a adventure, voila it’s there. I am still doubting though if I will choose for “The Lost Adventures” Â or “Lost Adventures”?



All lines are parallel, there is no vanishing point. Many adventure games don’t use such projections, there are more artsy and free of any projection at all. But I chose for the RPG kind of style. The type of projection I used looks the most like picture 6 and has such an angle of about 45 degrees with the X-axis.





