Procedural planet

am working on a planetary engine (a real time procedural planet engine) for use in my space simulator space engine shooter adventure. The planet rendering code is ported from IUE As you can see there is a lot to do:… Read More

Procedurally textured planets

Latest development is procedural planet textures. The textures map seamlessly on a 3D sphere and the procedure to create them comes from this. Ported some of this code to c# and created some examples of how they look: Earth-like… Read More

Big milestone

A very big milestone. The Rock shader I was working on is finally complete. With a lot of trial and error the triplanar bump mapping works togethers with the specular reflections. Lighting is now correct. And I created… Read More