Moonrocks threatening the earth…

Placed the procedural asteroids around the earth sphere. Added rotation, direction and speed. I was wondering if the procedural texturing would make the system bog down. But it didn’t, so it won’t break a sweat on the Xbox… Read More

Rocky asteroids part III

Expanded the rock shader with some ambient lighting. This makes the asteroid look less flat and show some more of the structure. This is medium complex asteroid that still looks a bit dark, but looks detailed from a… Read More

Rocky asteroids part II

Developed a procedure to generate Perlin noise in a 3D Texture. I got the idea to texture the asteroids this way from the Orange Book (OpenGL Shading Language, 2nd Edition (2006)), but I needed to convert the GLSL… Read More

Rocky asteroids part I

Developed a procedure to create rocky asteroids. They should be very lowpoly because there will be a lot of them in Psirens. Off course the rocks can be of any size and complexity. Like this: The algorithm is… Read More