Overwhelmed by awesome rock

Can it get better that this? This looks real enough for me…… It’s a shader with bling-phong lighting model. The diffuse and normals are blended together. The model only has position and normal data. No UV-mapping!!!

Psirens converted to XNA 4.0

Psirens is converted to XNA 4.0, and it was about a half day to get it running. It looks like crap (culling, shading and transparancy problems). This will take some time to fix…. Here is a collection of… Read More

Video grab for Psirens

Created a video of Psirens with fraps. A very good video-capturer of in game action.

Moonrocks threatening the earth…

Placed the procedural asteroids around the earth sphere. Added rotation, direction and speed. I was wondering if the procedural texturing would make the system bog down. But it didn’t, so it won’t break a sweat on the Xbox… Read More