Procedurally textured planets

Latest development is procedural planet textures. The textures map seamlessly on a 3D sphere and the procedure to create them comes from┬áthis. Ported some of this code to c# and created some examples of how they look: Earth-like… Read More

Big milestone

A very big milestone. The Rock shader I was working on is finally complete. With a lot of trial and error the triplanar bump mapping works togethers with the specular reflections. Lighting is now correct. And I created… Read More

Earth’s beauty

Aaah this is the most beautiful thing. Earths atmosphere…. Spent hours creating a good UV sphere.

Look Ma – It’s shiny!!

Updated the procedural rock and awesome shader to create bumps on the rock and now finally it looks great. The inspiration for this all was the opengl shader from┬áCave3d, a very inspirational google project that shows some fantastic… Read More