Rocky asteroids part III

Expanded the rock shader with some ambient lighting. This makes the asteroid look less flat and show some more of the structure. This is medium complex asteroid that still looks a bit dark, but looks detailed from a… Read More

Rocky asteroids part II

Developed a procedure to generate Perlin noise in a 3D Texture. I got the idea to texture the asteroids this way from the Orange Book (OpenGL Shading Language, 2nd Edition (2006)), but I needed to convert the GLSL… Read More

Rocky asteroids part I

Developed a procedure to create rocky asteroids. They should be very lowpoly because there will be a lot of them in Psirens. Off course the rocks can be of any size and complexity. Like this: The algorithm is… Read More

The game is mine

Created a new asset very quickly. This will have the purpose of a new weapon, a so called Gravity Mine. It will draw in all asteroida in the neighbourhood by it’s created gravity field. It’s based on this… Read More