Is it too early to look at an icon? I think youÂ need to start early, trying different designs and get into grips with a certain look… It’s these kind of things that, if you wait too long for it to make and when you are trying to finishÂ the game, you will not make a proper icon. Those final crunch days areÂ gruesome because bugs need to be squashed, menu’s have to be made, aÂ settings screen you forgot and maybe the gameplayÂ still lacks some finesse? Eventually Â you will notÂ have the time to makeÂ it anyway!
One other thingÂ is that you needÂ to know how long your icon could last. Does it bore you? Does it grow on you? Does it stand out?Â I am on to my third icon now, and it could be the final one.
The icon belowÂ was a really early icon I created just to try to layÂ out theÂ composition and to get off the default Spritebuilder icon,Â Dave was standing against the wall ready to beÂ fusilladed byÂ german WWII soldiers. I you think this looksÂ familiar, it is!Â Because a part of the cartoon is actuallyÂ stolen from the political cartoon for the Peking Olympics
The idea was that Dave would transported back to the present day with a kind of transporter beam. I knew this was only a working icon and I would make aÂ complete overhaul of it. But the transporter thingy, stuck with me though!
A long period after that I thought that the Time Machine had a shape that could be fitted into an icon. So I made a Hires character and put thatÂ in the time machine.Â This was a first draft and the dave character was not recognizable on small icons. The colors were completely offÂ and it did not have the pixelated look I was looking for.
So I came up withÂ this icon. I still use it today. The character is the Dave character as he will walk around in the game. The colours are bright and playful. The transporter twinkling stars makes it asÂ if Dave is actually being transported back in time! Maybe I shouldÂ tweak the shadowing a bit?
Well, that’s it for now!