One of the problems as a hobby Developer is in-game-music. This is a tough nut to crack for any developer. A properÂ musician will cost you a lot of money.
LuckilyÂ there are some solutions to this problem.Â Generative music is one good example. Recently some good tools have been made available. One of them is Ujam. It’s amazing to see how quickly you can make a decent sounding beat or melody. It convertsÂ you voice intoÂ a melody and after that you can choose an arrangement based on music style. It’s made completely in flash, so won’t work on iOS devices.
I have also tried Noatikl2 and Mixtikl but they areÂ too hard to use and have a steep learning curve, and I have some moreÂ things to do. For an adventure it has to sound decent enough.The most important thing is that it should not distractÂ orÂ annoy the player.
Another possibility making music is whistling the tune, converting it to midi and make it into a song in Garageband.
Here a list of commercialÂ tools that can do such a thing :
- Ableton Live 9
- Melodyne (better and much cheaper than ableton)
- Whistlemagic (can’t provide a good link, windows only)
iOS tools (all Paid, but not)
One tools fits in both categories and it’s my favorite (for the moment).
Casio Chordana Composer is absolutely fabulous. It used a short melody (keyboard,whistle or voice) as seed and generates aÂ song after you have chosen an arrangement and music style. The best thing is that it doesn’t sound like it’s generated at all!
The following music wasÂ generated with Chordana, played and recorded this midi file with Roland’s iOS Sound Canvas (it’s quite an expense app but worth it). Well enjoy the music…