Procedural planet

am working on a planetary engine (a real time procedural planet engine) for use in my space simulator space engine shooter adventure.

The planet rendering code is ported from IUE

As you can see there is a lot to do:

  • Add texturing
  • Fix Gaps in the patches
  • Elevation data does not seem to get through
  • Fix all problems related to OpenGL porting to Directx (XNA)
  • Performance (now around 10 fps)
  • Camera movement and other rendering problems
  • A lot, lot more….

But for the first try to port this thing it’s actually a quite good result. I am also making a C# – OpenGL port to make the transition of the procedural geometry generation easier.

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