am working on a planetary engine (a real time procedural planet engine) for use in my space simulator space engine shooter adventure.
The planet rendering code isÂ ported fromÂ IUE
As you can see there is a lot to do:
- AddÂ texturing
- Fix Gaps in the patches
- Elevation data does not seem to get through
- Fix all problems related to OpenGL porting to Directx (XNA)
- PerformanceÂ (now around 10 fps)
- Camera movementÂ and other renderingÂ problems
- A lot, lot more….
But for the first try to port this thing it’s actually a quite good result. I am also making a C# – OpenGL port to makeÂ the transition of the procedural geometry generation easier.