All news related to Topotablet

Topotablet 3.5 Released in AppStore

A new revamped version is finally released. The work on this version is very important as it opens up oppertunities to an iPhone release and work on a multiplayer version. Multiplayer support (Peer to Peer Matchmaking) development has already started and is looking good right now. Also some bugs in the handling of strange characters were found this should be fixed. Otherwise the leaderboard will crash eventually. So it’s still not perfect….! But what is?

New version of Topotablet (3.5) is coming this month (Januari 2014)

It’s a mayor update to my first iOS game Topotablet. This version will be smoother and the gameplay will change a bit. The world map is rendered using a more memory efficient technique in cocos2d. Every tile that is not shown, is unloaded from memory and is thus keeping the memory usage down. This allows for the future to show a bigger map, and it allows a smoother scrolling experience. The other thing that changes is the way the heli flies at the edges of the world. A the edge the heli doesn’t fly to the other side but flies to the edge of the map without scrolling in both directions simultaneously. The line shown is the border of the map, and as you can see the heli can move towards the edge but the black borders from the previous versions are not shown anymore. The game looks more polished than ever, and it’s start for the next improvement…. Multiplayer!  

Topotablet 3 on showcase

Last year I bought the excellent tool Texturepacker. With this tool you can create texture atlases (use to create spritesheets for animation for example). They decided to show how many games used their tool. Go here to see how Topotablet used texture packer to create it’s assets.

TopoTablet v2.0 submitted to AppStore

Finally the second version of TopoTablet has been submitted to the AppStore. I was not completely satisfied with the first version, it was a little shaky, had some memory issues and had some serious gameplay problems. This version is completely made with Xcode 4 in objective c. Cocos2D is used for all those backgrounds, sprites movement, fonts etc…. The game also has some new features:   An online hi-score system (created with google app engine). If there is no internet connection the highscores are stored on the iPad. A hint system. There are three hints that show the direction to fly (for every 20 places found a new hint is supplied). Future enhancements could be: Additional places and capitals could be downloaded within the app. A scrollable hi-score list

Recent Posts

Recent Comments