As Cocos2D (for Objective C) is dead. I need to move on with another framework that will suit my needs. My eye has fallen on LibGDX and Godot engine. The first thing I had know is :
- Does it run on iOS?
- Does it support tiled tilemaps?
- Does it have an ActionSequence framework like Cocos2D?
LibGdx does tick the boxes in all categories, but I needed to see it for myself.
I had to make a small game to see if it could be published on iOS…
And yes it does!
See the result here :
It is in the App Store here :
Well.. Libgdx supports tilemaps and it has a form of Actionsequences.
The only thing is that it looks kinda slow. And that’s a bit disappointing coming from very fast Objective C.