Picking up stuff… It’s a lot of work really

Any adventure game would be boring without any believable animation. This takes some time though, but with the help of some excellent tools it’s doable. I create my animation frames with Gimp (and a layers export plugin found here) and refine and play the animation with Asesprite. I add the frames to Texture packer and it’s ready to put it to use in the game.

Well let’s stop talking and show some video of picking up a hammer for example….!

Picking up animation from franzzle on Vimeo.

Off course this is only picking up from the floor.

Imagine the list :

  • Picking up as seen from behind on the floor
  • Picking up as seen from the front on the floor
  • Picking up as seen from behind from high places
  • Picking up as seen from behind from mid height places
  • etc…

Luckily… some of the mid height animations can also be put to use as push button animations.

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